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bertram02 Re: Rust Server nun Online

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es wird gezockt !!

moin erstmal Smile

Wir halten den Server aktuell und online ^^

Mfg

Bertram
»07.11.2015 17:34

daddi Re: Rust Server nun Online

Just popping in


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Schade eigentlich.
»07.11.2015 16:00

daddi Re: Rust Server nun Online

Just popping in


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Scheint eher nicht so.
»07.11.2015 16:00

daddi Rust Server nun Online

Just popping in


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Zockt hier noch wer?
»07.11.2015 15:59

bertram02 Rust Server nun Online

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heute gab es wieder ein Update
Es gibt eine neue Karte fr Rust

DEVblog
Today we're releasing the first iteration of our new hand-crafted map, Hapis Island. Some people have referred to it as "the legacy map", and while the two do have some similarities, such as a ring road, it really is a brand new and very different map.

As this is only the first iteration, you can expect bugs, floating stuff, waterfalls that look like vertical rivers, and all that good stuff. Likewise, the layout of the land may change considerably as we refine it further with gameplay stuff in mind. Basically, don't lose your shit just yet. Just give it time.

On that note, you should know that during this initial phase, the servers running the map *may* get weekly forced wipes due to large map changes.


viel spass damit
bertram
»01.05.2015 10:11

bertram02 Rust Server nun Online

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Heute gab es ber Nacht wieder mal ein Update fr den RUST-Server

Es gibt nun Pferde ^^

Hier Mal der Rest der nderungen

Non-Procedural Maps

I looked into what needed to be done to enable non-procedural maps. The long-term goal is to let people make their own maps–and that has to happen sooner rather than later–so I wanted to get on this ASAP. This also means that it won’t hold Petur up, because we all know how desperate he is to stop focusing on what it looks like and get the first version of his map playable.

So in this update there’s a quick proof of concept of that: a map called CraggyIsland. It’s a tiny island. Player spawning and a bunch of other stuff doesn’t work properly, but you can run around and build. That’s a big enough step for this week.
Sign Crashes

We’ve been seeing a lot of issues with signs crashing. This seems to stem from this error, where Unity has issues creating the font texture because there’s too many glyphs on it. An old post I found about this error explained that this was usually caused when “Best Fit” was enabled on text labels. Best Fit automatically changes the font size to fit text in a particular rectangle. The post said that the way Unity’s font stuff works, it has to add glyphs to the texture for every size it tests, so it wastes a lot of space.

I stopped using Best Fit for signs, which makes it a lot harder to create nice looking and multi-line text. So signs are now limited to one line, and hopefully that’s going to fix all our problems. If not, we might have to look into restricting it more, and if that still doesn’t work I’ll likely come at it from another angle and just have you draw on the sign yourself instead of using fonts.

I also fixed a couple of bugs with the text changing size when you went away from a sign and came back.
The Rest

Fixed some out of order stuff when receiving snapshots/loading.
Added horses (not ridable).
Load screen has different music.
Ambient sounds don’t start until you’re in the game.
Fixed tracers not drawing.
Updated EAC (should fix OSX/Linux hanging on exit).
Disabled SpeedTree smooth LODs (performance test).
Fixed alpha cut-off on a bunch of trees/billboards.
Fixed trees sometimes popping in and out.
Shader Level targets only specific shaders.
Fixed wind not affecting trees.
Symbols and crash work.
Fixed some exceptions not getting reported.
Fixed player distance rendering.
Ragdolls should fall over properly now, instead of kneeling in place.
Can remove sleeping bags from death screen.
Fixed underwater sound effect staying when disconnecting from server.
Fixed building blocks sometimes showing the wrong impact effects.

Viel Spass damit

MfG
Bertram
»17.04.2015 07:37

bertram02 Rust Server nun Online

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Moin liebe Gemeinde

Fr alle berlebensknstler unter euch haben wir nun einen Rust Server
Servername: Bratwurstgloeckle.net play RUST pvp
Slotanzahl: 64

Da man in Rust schlecht Server findet hier mal ne Anleitung
geht im spiel auf SERVER und drckt F1 um die Console zu ffnen
Gebt dann unten in die Zeile der Console
client.connect 213.239.195.26:28015
dann kurz warten und ESC zum beenden der Konsole
Und dann knnt ihr anfangen

MfG
Bertram
»31.03.2015 10:10
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